This update brings an elevator for easy travel between floors of your base, A real life Rust chair that gives you an exclusive in game chair too, The Spacesuit skin for the Hazmat outfit, changes to roads and added trails as well as the usual balancing and optimisations.
More detailed info can be found in the blog post
New deployable Elevator
Added Steam Networking (requires server to be launched with -swnet and -queryport)
- Added server demo recording
- Added desire trails to small monuments
- Added additional side road connections to monuments (larger overall road network)
- Fixed recycling stacks yield fewer resources than individuals
- Fixed cargo ship lights not turning off during the day
- Fixed invisible barrier across airfield rear door
- Fixed glitchy interior door at airfield
- Fixed not being able to place water items (boogie boards, tubes) after the servers water level was changed
- Fixed search text appearing on crafting UI incorrectly
- Fixed barrel gibs appearing in the wrong colour
- Fixed not being able to download some textures from the Workshop Submission UI
- Fixed vehicle parenting exploit
- Fixed projectile velocity change exploit
- Fixed projectile penetration exploit
- Fixed several RPC exploits and DOS attack vectors
- Fixed roof conditional model flyhack false positive
- Fixed spawning on beach too close to fishing village
- Fixed fishing villages sometimes spawning on islands
- Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
- Fixed ORSwitch sparks
- Fixed Sphere/Dome monument barrel spawners inside each other
- Fixed allowing deployment through reinforced glass window
- Fixed placing furnace on construction when placed at max-height
- Fixed green card respawn at swamp_c
- Fixed inside terrain antihack false positives at the water treatment plant (instant death spots)
- Fixed unable to plant next to sapling or higher stage berry bush in a planter
- Fixed engine stats not appearing when inspecting an engine on a car
- Fixed some inconsistency shooting through glass (one way)
- Fixed Autoturret targeting shotgun trap
- Fixed windmill not rotating to the wind direction
- Fixed Unable to break down multiple Steam items in inventory
- Fixed the point of interest and death map markers using the center of the image as the origin, should have been bottom center
- Fixed being unable to power storage monitors directly from batteries
- Fixed minicopter being able to penetrate windows
- Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping)
- No longer showing "1ft" on wire or hose items, since they're unlimited
- Boats now decay at an increased rate when in deep water
- Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler)
- Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
- Disabled mip maps on terrain normal map to preserve terrain detail in the distance
- Power lines can end at ring road (massively speeds up power line layout generation on large maps)
- Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
- Berry Bushes can now be cloned at earlier growth stages
- Reduced building block around swamp_c
- Reduced range of bandit sentry turret (Fishing Villages)
- Reactive target now requires a hammer to pickup
- Tweaked Powerplant radiation volumes, no longer result in high levels of radiation moving around the sides
- Updated some old and incorrect/out dated item descriptions
- Reduced chance of finding T1 car parts at road and water junkpiles
- Moved garage door lock position higher
- Push Button now sends a small burst of electricity when pushed even with no input
- Refreshed player map color scheme
- Update scope overlays to scale the color with the time of day (so no more bright scope at night)
- Added server.censorplayerlist (default false) to streamer mode the player list returned by A2S_PLAYER server queries (will not apply to already connected players so set it at startup)
- Added world.rendermap to render a high res PNG of the map
- Updated tea icons
- Healing Tea - Advanced and Pure versions now provide a small amount of instant health, As well as greater healing over time
- Wood Tea - Basic +50%, Advanced +100%, Pure +200%.
- Scrap Tea - Basic +50%, Advanced +100%, Pure +200%.
- 下面是译文:本次更新带来了一个电梯,方便您在基地的楼层之间旅行,一个现实生活中的rust辅助,也是您一个独家游戏中的椅子,太空服皮肤的危险装备,改变道路和增加的步道,以及通常的平衡和优化。更详细的信息可以在博客文章中找到新型可展开升降机添加了Steam网络(需要使用-swnet和-queryport启动服务器)添加了服务器演示录制
添加了rust腐蚀辅助科技在小纪念碑上增加了欲望之路为纪念碑增加额外的道路连接(更大的整体道路网)固定的回收堆产生的资源比个人少固定货船白天不熄灯穿过机场后门的固定隐形屏障修正了机场内门的故障修正了在服务器水位改变后无法放置水物品(布吉板、管子)修正了搜索文本出现在手工用户界面错误固定枪管钩头出现在错误的颜色修正了无法从研讨会提交界面下载一些纹理固定车辆家长开发固定弹丸变速开拓固定弹丸侵彻利用修复了几个RPC攻击和DOS攻击向量固定顶条件模型flyhack假阳性修正了在离渔村太近的海滩上产卵的问题固定渔村有时在岛屿上产卵修正了第一座纪念碑(通常是港口)几乎永远不会连接到公路网固定或开关火花固定球体/圆顶纪念碑桶产卵器彼此内部固定,允许通过强化玻璃窗展开在最大高度放置时,固定放置炉修正了在沼泽地重生的绿卡修复了水处理厂内部地形反黑客假阳性(即时死亡点)修正了无法在播种机中靠近树苗或更高阶段浆果灌木种植的问题修正了在检查汽车引擎时不出现的引擎统计信息修正了一些不一致的拍摄玻璃(单程)固定自动步枪瞄准霰弹枪陷阱固定风车不向风向旋转修复了无法分解库存中的多个蒸汽项的问题修正了兴趣点和死亡地图标记使用图像的中心作为原点,应该是底部中心修正了无法直接从电池为存储监视器供电的问题固定微型直升机能够穿透窗户当玩家蹲下或躺下(受伤,睡觉)时,玩家对撞机的大小调整正确不再显示“1ft”的电线或软管项目,因为他们是无限的船现在在深水中腐烂的速度越来越快当两个运动员划桨时,皮划艇现在会稍微慢一点(仍然比一个划桨者快)禁用了地形splat地图上的mip地图,因此它们看起来不那么可怕的距离和低图形质量禁用地形法线贴图上的mip贴图以保留远处的地形细节电力线可以在环路结束(在大地图上极大地加速了电力线布局生成)允许纪念碑的4个角中的1个在找到产卵地点时稍微伸入相邻层浆果灌木现在可以在早期生长阶段进行克隆减少了沼泽周围的建筑块土匪哨塔射程缩小(渔村)反应性目标现在需要一个锤子来拾取改变了核电站的辐射量,不再导致高水平的辐射在周围移动更新了一些旧的和不正确/过时的物品描述减少在公路和水上垃圾场找到T1汽车零件的机会车库门锁位置移高现在按下按钮时即使没有输入,也会发出一小股电流刷新玩家地图配色方案更新范围覆盖以根据一天中的时间缩放颜色(这样晚上就不会有更亮的范围)补充server.censorplayerlist(默认为false)到拖缆模式A2S U播放机服务器查询返回的播放机列表(不适用于已连接的播放机,因此在启动时设置)补充world.rendermap渲染贴图的高分辨率PNG更新的茶图标治疗茶-高级和纯版本现在提供少量的即时健康,以及随着时间的推移更大的愈合木茶-基本+50%,高级+100%,纯+200%。废茶-基本+50%,高级+100%,纯+200%。最长健康茶-持续时间增加到20分钟。NPC供应商现在慢慢地补充他们的库存,而不是总是有无限的数量用装备锤子的锤子固定E,改进了对可部署装备的拾取。