战术小队2020.10.1更新公告

中文翻译:

嘿,伙计们,
 
这是一个非常繁忙的时间在OWI,随着球队终于达到版本1.0和发布,提前访问。我们只想再次向所有在发布周加入我们的人表示感谢。无论你是一个新球员,还是从Kickstarter开始就一直和我们在一起,我们感谢你们所有人加入我们的庆祝活动。
 
球队最重要的价值之一就是为球队的经验提供更新和支持。在v1发布之前,我们对我们的路线图进行了重大更新,将其更改为“动态路线图”,以更好地表示开发环境中可能发生的不稳定决策,并适应我们可能遇到的任何障碍。
 
没过多久,变化就开始发生了。在我们发布新的实时路线图三天后,我们遇到了构建机器的技术问题,这影响了开发时间。一个意外的情况,但我们现在准备沟通,并帮助球员了解为什么新的更新没有按时到达。
 
在这段时间里,可以肯定地说,我们最初对2020年路线图的设想过于雄心勃勃,最肯定的是内部有一个早期访问发布目标。战术小队辅助团队一直在努力工作,听取您的反馈意见,确保我们能够为团队提供最好的v1.0发布版本,特别是在观察新程序和斗争的同时,我们都在应对COVID-19大流行。
 
随着v1.0发布的结束,我们将关注未来的道路以及我们在未来几个月内要完成的任务。更重要的是,我们希望展示我们能够以稳定的方式实现的实际目标,这导致了一些系统更改和内容被推迟,而其他一些部分则被提出。作为一个团队,作为一个游戏玩家,我们也希望确保我们为您提供最新的内容和稳定的版本,尽可能一致,而无需更正课程。
 
 
 
最值得注意的是,原定9月底发布的时间已推迟到11月。原计划10月与澳大利亚军队的释放行动已移至2021年。这在一定程度上是因为我们在推出1.0版的SquadV1.0时遇到了延迟,同时也给了我们公司一些休息时间。虽然由于大流行的情况,团队不会采取通常的公司撤退方式,但将工作和家庭的平衡分开对员工的健康至关重要,尤其是在经历了一次大裁员这样的关键时刻之后。我们致力于在今明两年带来持续不断的更新,而且我们也在接受这样一个事实:我们至少要到2021年下半年才能回到办公室工作。


英文原版:

Hey squaddies,
 
It’s been a very busy time at OWI, with Squad finally hitting Version 1.0 and releasing out of Early Access. We just want to say a massive thank you again to everyone who joined us over the launch week. Whether you are a new player or have been with us since the days of Kickstarter, we appreciate all of you for joining us in the celebrations.
 
One of the essential values the team is incredibly passionate about is providing updates and support to the Squad experience. Before v1 was released, we made significant updates to our roadmap, changing it to a “Living Roadmap” to better represent the fluid decisions that can occur in a development environment and accommodate any road blockers we may encounter.
 
It didn’t take long for changes to start occurring. Three days after we unveiled the new, living roadmap, we ran into a technical issue with our build machines, which impacted development time. An unforeseen circumstance but one we were now prepared to communicate and help the players understand why a new update wasn’t arriving on schedule.
 
Over that time, it’s also safe to say that our original envisioning for the 2020 roadmap was too ambitious, most certainly with an Early Access release goal internally. The team has been working hard, listening to your feedback, making sure that we could provide the best release of v1.0launch for Squad, especially while observing new procedures and struggles while we all we are all cope with the COVID-19 pandemic.
 
With the v1.0 launch wrapping up, we are focusing on the road ahead and what we want to accomplish over the next couple of months. More importantly, we want to show what we can realistically achieve in a stable manner, which has led to some system changes and content being pushed back while some other pieces have been brought forward. As a team, and as game players ourselves, we also want to ensure that we provide you with fresh content and stable releases, as consistently as possible, without the need for course-correcting.
 
Most notably, the planned End of September Release has been pushed back to November. The planned October release with Australian Forces has been moved to 2021. This is mostly in part to the delays we have experienced getting Squad v1.0 out the door and also allows some time off that would have been our Company Retreat. Though the team won’t be taking the usual Company retreat due to the pandemic situation, it’s vital for our employees’ health to separate the balance of work and home, even more so after a critical time like a big release. We are committed to bringing great consistent updates this year and next, and we are also settling into the fact that we won’t be able to return to work in our office until at least the latter half of 2021.